Park After Dark V025a By Sid Gaming Fix -
That being said, here's a potential feature idea:
void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); park after dark v025a by sid gaming fix
using System.Collections; using System.Collections.Generic; using UnityEngine; That being said, here's a potential feature idea:
A game mod!
private int currentPatrolPoint = 0; private float nextScanTime; That being said
// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f;
"Improved Nighttime Security Patrols"