Fe Kick Ban Player Gui Script Patea A Cu Access
# Kick player button self.kick_button = tk.Button(root, text="Kick Player", command=self.kick_player) self.kick_button.pack(pady=5)
Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc.
import tkinter as tk from tkinter import messagebox fe kick ban player gui script patea a cu
def update_player_list(self): # Clear current list self.player_list.delete(0, tk.END) # Assume game has a method to get online players players = self.game.get_online_players() for player in players: self.player_list.insert(tk.END, player)
class Game: def __init__(self): self.online_players = ["Player1", "Player2", "Player3"] # Mock data # Kick player button self
def get_online_players(self): return self.online_players
def kick_player(self, player): self.online_players.remove(player) print(f"Kicked {player}") for a real-world application
self.player_list = tk.Listbox(root) self.player_list.pack(padx=10, pady=10)
