Fe Animation Id Player Script Review
using UnityEngine;
// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; }
void Start() { // Get the Animator component animator = GetComponent<Animator>(); FE Animation Id Player Script
// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code.
// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; } using UnityEngine; // Method to pause the current
// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method.
// Method to play an animation by ID public void PlayAnimation(string animationId) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId]; // Method to play an animation by ID
// Current animation ID private string currentAnimationId;