# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size))

screen.fill((0, 0, 0))

running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1]))

class Bullet: def __init__(self, x, y): self.pos = [x, y]

# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5

def move(self): self.pos[1] += enemy_speed

# Colors WHITE = (255, 255, 255) RED = (255, 0, 0)

# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy)